TCMKII Wikia
All Contributors
• 4/6/2015

Suggestion Thread

Suggest your good (and not so good) ideas here!

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0
• 4/8/2015
Oil rig on the ground? :p where would the oil be?
0
• 4/8/2015

The oil would be on the ground, not all oil comes from water.

0
• 4/8/2015
.... i guess but the in the game the source of income in the water should be only oil as the only source of income on land should bethose uranium spots
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• 4/9/2015

yeah, makes since

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A FANDOM User
• 4/27/2015

Walls should be added back (but this time 25 walls instead of 15).

0
• 4/29/2015
TCMKII Suggestions
Click on the photo for full size.

Link to ROBLOX model: http://www.roblox.com/TCMKII-Suggestion-item?id=243557929

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A FANDOM User
• 5/2/2015

Why not a pyro troop? It could do lots of damage to ground units with some damage over time, but low damage against planes and tanks.

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A FANDOM User
• 5/31/2015
forum inactive
0
• 8/18/2015

1. Player Profiles

Features W/L ratios and average win time, keeps track of and displays wins, losses and ally-less wins. (Disable in VIP servers.) Along with a reset profile option, for those who want to have a second chance at a good win loss ratio.


2. Player Ranks

Something for people to aim for, each level requires (Level# x2 +2) more wins than the rank before. Can unlock certain player or unit custmoizations. Ranks can have military names and can help players pick better allies.

Level 1: Starter

Level 2: 2 Wins

Level 3: 6 Wins

Level 4: 14 Wins

Level 5: 30 Wins


3. Bridges

Require any 3 conscutive tanks to touch the ruins and it constucts on there, can be destoryed. Has 500 health. Placed by map maker or Berezaa. Would be 5 studs long or so.


4. Improved Map Selection

A script that makes sure a server doesn't play the same map twice in a row.


5. Loading Screen

Joining 5 minutes late is a disadvantage, so if there was a 60 second count down before each game started. Per person, one second goes down the coutdown each second. Meaning if it's only one person, they wait 1 minute. But a full server waits 10 seconds.


6. Progression Bar

When making a new building, rather than a health bar that tells us nothing of progress. A progress bar replaces it until it's fully built. Then it's replaced by a normal health bar. (For Buildings) This way, player know how long to wait for silo etc.


7. Auto Agressive

When a player leaves, his base automatically goes to offensive rather than peaceful. (This is helpful when people DC during "truces" that people agree and no one joins and that base is a free kill, and the teammate is at disadvantage.


8. Player Points

To help figure out who has the most wins, a reward of 1 player point per win would make it more worth to win and easier to find professional players. (Disable in VIP servers)

0
• 8/21/2015
guys stop posting here hes not updating it because alkan is making a 3
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