Suggest your good (and not so good) ideas here!
The oil would be on the ground, not all oil comes from water.
yeah, makes since
Link to ROBLOX model: http://www.roblox.com/TCMKII-Suggestion-item?id=243557929
1. Player Profiles
Features W/L ratios and average win time, keeps track of and displays wins, losses and ally-less wins. (Disable in VIP servers.) Along with a reset profile option, for those who want to have a second chance at a good win loss ratio.
2. Player Ranks
Something for people to aim for, each level requires (Level# x2 +2) more wins than the rank before. Can unlock certain player or unit custmoizations. Ranks can have military names and can help players pick better allies.
Level 1: Starter
Level 2: 2 Wins
Level 3: 6 Wins
Level 4: 14 Wins
Level 5: 30 Wins
Require any 3 conscutive tanks to touch the ruins and it constucts on there, can be destoryed. Has 500 health. Placed by map maker or Berezaa. Would be 5 studs long or so.
4. Improved Map Selection
A script that makes sure a server doesn't play the same map twice in a row.
5. Loading Screen
Joining 5 minutes late is a disadvantage, so if there was a 60 second count down before each game started. Per person, one second goes down the coutdown each second. Meaning if it's only one person, they wait 1 minute. But a full server waits 10 seconds.
6. Progression Bar
When making a new building, rather than a health bar that tells us nothing of progress. A progress bar replaces it until it's fully built. Then it's replaced by a normal health bar. (For Buildings) This way, player know how long to wait for silo etc.
7. Auto Agressive
When a player leaves, his base automatically goes to offensive rather than peaceful. (This is helpful when people DC during "truces" that people agree and no one joins and that base is a free kill, and the teammate is at disadvantage.
8. Player Points
To help figure out who has the most wins, a reward of 1 player point per win would make it more worth to win and easier to find professional players. (Disable in VIP servers)